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Mallet Bay Madison Avenue · Memphis

Bay notes · 22 Jan 2026

CG sits behind the mallet face

Stability is a brochure word. Depth is a caliper note. The hop on the carpet cares about the second one.

A mallet’s center of gravity lives somewhere behind the face. How far behind is the whole argument. Too far, and a player who likes to “work” a putt will feel the head refuse. Not far enough, and a pushy start gets extra life from a hop that never sits. Catalogs collapse this into “high MOI” and a silhouette. Two silhouettes can hide different depths. Moss treats that as a shop problem, not a branding problem. He marks millimeters from the face plane to the mass the head wants to rotate around, then he watches the first hop. If those two stories disagree, he trusts the hop and re-measures.

Deep CG is the Midtown default more often than blade-nostalgia would prefer. Bermuda already curves a ball. A shallow face that lets you add hand-curve is adding a second curve on a surface that brought its own. The low-side miss at Galloway after a dry week is often that double curve. The player feels talented for a second and then watches the ball die. Deep mass bores that talent out of the stroke. Boring is a compliment on a four-footer. We say so, even when it lands badly with someone who liked the old click and the old curve.

Shallow CG is not a sin. Players with a true releasing arc sometimes need a head that will not fight the toe. If we park them in a deep block, they start steering, and steering on bermuda is a new miss with a new name. The hang map and the depth mark have to agree. A face-balanced deep mallet in the hands of a releasing stroke is a tuxedo on a blade ghost. A hanging shallow mallet in the hands of a quiet stroke is a blade you paid mallet money for. Both exist on our wall. Both get named. Neither gets a sermon about what “modern” means.

The hop is the tell because start line can lie for two feet. A shallow face can launch a ball that looks square and then climbs. Deep mass usually sits the ball down sooner. Sitting down is not the same as slow. It is the ball joining the nap instead of skating it. On our carpet, skating shows as a bright first foot and a wander at four. On Overton, skating shows as a ball that takes grain it did not have to take. We would rather you take grain on purpose, with a start that was already honest, than take it as a tax on a hop.

People ask for a number they can brag about. We give millimeters and a sentence. “Twenty-two behind, hop sits, fights a releasing arc” is a usable card. “More stable” is not. If a vendor stamp already claimed face-balanced and deep, and the peg plus the caliper disagree, we write the disagreement. You can still buy the vendor’s story. You should buy it with your eyes open. Suite 4 is not a court. It is a lamp, a peg, and a piece of paper.

Weight ports and interchangeable rear slugs exist so you can move depth without changing the silhouette you already trust with your eyes. We will try a slug if the head allows it, then re-peg because mass in the rear can nod the toe. Depth work that ignores hang is how a player leaves “more stable” and arrives at a new rotation miss. June will also notice if a slug changed how the insert sounds. Sound is not depth. We still write it, because people chase sound the next week if we do not.

If you only remember one thing from this note, remember that CG lives behind the face, not in the logo, and that Midtown bermuda will spend whatever hop you give it. Give it a sit. Then argue with grain like an adult, not with a third mallet in the trunk.

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